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Any doubts about the bizarre mishmash of power-ups and street racing vanish. For a start, this is a game that satisfies all those fantasies of supercar ownership you had when you were Even the earliest cars are extremely nippy and once you scrape the upper end of the performance curve, you'll be barely hanging on as you squeeze the button for a nitro and cjct exuberantly yanked through I the streets.

Clever chaps and chapettes that they are, Bizarre Creations have ensured that the course designs complement the raw pace of the vehicles. While these are street circuits, corners have been smoothed out and the crash barriers are enormously forgiving. What this means is you can concentrate on sizing up your opponent's exhaust pipe and attempting to post a Shunt projectile up it, rather than concentrating solely on the road.

Slam into a wall and more often than not you can ride it out around the bend without worrying too much about the conseguences. Of course it wouldn't be a Bizarre Creations game if driving talent wasn't a way to improve your chances. While you can muck along in the early races by clattering around the circuit dodgems-style, if you want to consistently trounce your opponents, you're going to have to master the nuances of the handling.

Deft braking into corners can pay dividends when everyone else is smashing around the circuit like clump of fighting cats. In particular, keeping an eye on the road surface is important - getting stuck on dirt in a car that struggles with a loose footing will seriously slow your progress. The tracks themselves demonstrate Bizarre's keen eye for mixing a flowing race circuit with a scenery that genuinely captures the spirit of the location.

Blur encompasses an impressive number of cities around the globe, mixing more traditional street racing venues such as New York, LA and Tokyo with more quirky locations such as Brighton and Hackney in London's East End. Apparently the circuits are created from a cherry-picked selection of the best corners in the area which are then mashed together to create a satisfying lap. The technigue has paid off because there's only one or two weak circuits in a substantial selection, which is masterfully drip fed throughout the career mode.

The entire thing is made all the more slinky by the way these locations are presented. This may not be the prettiest racer on the PC, but it's a triumph of art direction over polycounts. Every race takes place at some point between dusk and dawn, and the visual style is all neon light-trails and atmospheric twilight. Blur looks unlike any racer around at the moment and the closest parallel we can draw is with the now-ancient Midnight Club 2, though Rockstar's street racer was never this effortlessly stylish.

This is the side of cities you see when you stagger bleary eyed out of a club as the sun is rising, revelling in the last few hours of booze-glow before you're pole-axed by the Robert Downey Jr-grade hangover that no doubt awaits you. The same side you see if you're a milkman. The selection of cars is charmingly out of the ordinary as well. While there's the usual selection of Audis and Beemers, there's also more quirky fare such as the aforementioned battered Beetle, a ropey old Ford pickup truck, and a genuinely hilarious souped-up Transit van.

While we love Ferraris and Porsches, their absence is irrelevant when you can use a vehicle that boasts a bit more personality and overtaking someone in a vehicle normally used for shifting double glazing will have you hooting like a loon.

It's not long before you find a favourite in each class and it's only a shame there aren't more ways to personalise your ride beyond picking the colour for a re-spray.

Blur is an excellent game, not just because there's no game like it, but also because every conceivable element has been designed with surgical precision. Bizarre have demonstrated they have a knack not just for the serious side of racing, all shiny cars and moodily lit cityscapes, but also for the side that involves firing impossible projectiles at your opponents and launching them into the water at the LAdocks.

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